However, it seems that only the simple version is available with the game templates. I’m practicing a third person demo recent days, and i really wonder how to make character mesh and weapon mesh interact together like reload or check the weapon. Been working with morph targets in ue for a while, but since the unreal 5.5 update with the import changes i have been unable to use the curve containers for the control rig.
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For example, with the 15 mixamo character from the market place, can i change those to all use.
This might be a stupid question but… after i designed and assembled my metahuman i am presented with no skeleton for my rigged character.
To get a really good understanding of how the game animation sample project works, i decided to rebuild it from scratch with a metahuman skeleton / skeletal mesh. Hello, is it possible to change the skeleton asset of an existing skeletak mesh. I just got 5.6.0 and wanted to use the skm_manny (not skm_manny_simple).
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