Airconsole only requires you to have a screen.html for the screen part and a controller.html for the controllers. Im developing a game for airconsole in unity and i am having issues with testing it on my phone. The problem here is that said joystick.
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I've tried restarting my pc which fixed it for a second but then it didn't show the text it was supposed to. I was just exploring unity with airconsole integration but i'm getting errors on importing airconsole plugin (imported from asset s. I just downloaded the unitypackage to try airconsole in my project, and i want to use the joystick controller example that is provided on github.
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I've got it working on windows 8 (x64), the setup was quite straight forward, but.
First of all i'm new to unity & I've emailed airconsole, but their support is hasn't gotten back to me in 3 days, so i'm not holding my breath. Since i'm new to airconsole, and fairly new to javascript i'm not quite sure what to do. These files are called when you call the game and distributed to.
Personally, i prefer the intertooth over the airconsole: Everything works as expected when running the game with airconsole browser start mode:. Battery holds much longer (and survives if not used for some time). It is by far more robust and reliable.
When i try with or the /simulator, it doesn't work for me.
I also tried just downloading the premade. Using airconsole on a standard university/corporate network for dev if this also works, you probably have javascript errors before the airconsole constructor is called. I tried following the getting started guidebook, and i noticed that testing doesnt work.